A while ago I blogged about a silly little iPad app I wrote for my three year old son, and how it led me to wonder about iBooks.
It struck me that an app that was essentially a book that played sounds, and perhaps had a few animations, would make more sense as an iBook. Especially as we now have access to the iBooks 2.0 platform which supports rich media content and has an easy to use authoring package.
So I wondered. And I looked. And this is what I found out.
Existing iBooks for kids are boring and overpriced.
- Most stuff already out there uses iBooks pre version 2.0. This means you get a pretty basic eBook with pictures. A very few support sound and even some animation but it is a far from engaging experience.
- The use of a standard eBook is a bad fit. The pages in kids books are often oddly sized and require lots of space for illustrations; you dont want simple text wrapping. As such, by default you will find that quite often the pages scroll from left to right as you flip the page, which is a pretty bad user experience. You can make both pages of a double page fold fit on the screen but you lose any sense of involvement and the book becomes letter-boxed and lost in the unused screen space.
- Many publishes offer iBook versions of their paper counterparts. They are digital copies, plain and simple. Considering they offer such a bad experience its surprising that they are actually the same price as the printed media. One book in ‘real-life’ was a touchy-feely cloth book for 0-3 year olds with just 5 pages. Its iBook equivalent was still £4.99 yet its main function (texture) was obviously non existant!
The App Store is not the right place for books
- If you are looking for an engaging kids book in the real world you go to a book store, or at least the book section in a toy store. In the world of iPad it makes sense that people should go to the iBooks store but not necessarily the App Store.
- But the iBooks store is newer than the App Store and its not installed by default. Yet.
- Because the App Store is just there and because apps offer limitless possibilities for the user experience, many compelling kids books can be found on there. Except they are not books. They are apps. It just isn’t…quite…right.
iBooks 2.0 still isn’t a perfect fit
- When you start to explore iBooks 2.0 and iBooks Author one thing becomes apparent: It was designed for text books. This should come as no surprise given the marketing push…but for me at least, it did. I was surprised to find that it so rigidly organises everything into chapters and sections. It does this to such an extent that the only kids books that I found that did use iBooks 2.0 have had to work around it.
- Expecting kids to get the ‘pinch into and out of a chapter’ gesture is unrealistic. At least for small children. As a workaround the books I saw used a single iBooks chapter with a single section and titled various pages in that section “chapter 1″, “chapter 2″ etc.
- There is no page flip animation. Sad. But probably more practical for tiny hands.
- Landscape is where it’s at. Although iBooks Author supports both orientations, you are confined to landscape for navigation; portait is an optional extra.
- There are still relatively few built in ‘widgets’. Because it is geared towards text books, if you want something a bit different you will need to write some code. Specifically you will need to create some HTML5 widgets in dashcode.
iBooks Author for iBooks 2.0 is the best there is. But it is still not as good as developing an app…and you will need to work around several issues. However, as iBooks continues to grow it seems like it should be the place to look for these kind of books that are heavy on rich media and…well, fun kid stuff.
I wonder then. If you want to create a compelling kids book that will be found by parents who are searching for such things: Do you create an app or a iBook? Do you need a developer or a publisher?
I think maybe its time to find out.